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Aether-Voltaic Raygun – AAA Game-Ready 3D Asset

Aether-Voltaic Raygun – AAA Game-Ready 3D Asset

https://artstn.co/m/1KXoJ
[https://youtu.be/L06oEez8uQ8]

A high-fidelity, production-ready Aether-Voltaic Raygun built for next-gen game engines and cinematic projects.

Meticulously crafted using a full Highpoly → Lowpoly PBR production pipeline, every mechanical detail and curve has been baked from a 2.7M+ high-poly source mesh to guarantee crisp normal maps, flawless surface quality, and peak real-time performance. Fully tested and verified in Unreal Engine 5 (Third-Person scale).

🛠️ Key Features

Full Production Pipeline: Highpoly (2.7M+) → Lowpoly (37K) workflow.

Optimized Topology: 37,005 Tris – specifically balanced for Next-Gen games (PC / PS5 / Xbox Series X).

Next-Gen Visuals: Cinematic-quality bakes with zero artifacting or shading errors.

Complete PBR Textures: 4K Resolution (BaseColor, Roughness, Metallic, Normal, Ambient Occlusion).

Software Compatibility: Fully tested in Blender, Unreal Engine 5, and Marmoset Toolbag.

Formats Included: .blend / .fbx / .obj

📦 Included Files

Low-Poly Model (37,005 Tris): FBX & OBJ formats (Game-Ready & optimized).

High-Poly Source Mesh (2,783,992 Tris): Clean geometry for custom bakes or reference.

Blender Scene File: Complete with final render setups and lighting.

4K PBR Texture Set: Industry-standard texture maps ready for any engine.

Unreal Engine Project: Ready to migrate straight into your project.

🎥 17+ Hour Complete Workflow Tutorial Included

Highpoly Modeling & Mechanical Detailing: Comprehensive step-by-step creation process.

Lowpoly Optimization & Retopology: Clean quad-dominant mesh and efficient topology rules.

UV Unwrapping: Maximizing texel density and logical island layouts.

Baking & Texturing: Advanced PBR techniques inside Substance Painter.

UE5 Integration: Importing, shader creation, and material setup.

Note: Silent tutorial (High-quality screen-recorded workflow, no voice-over).

💥 Bundle Option
Purchase the Full Pack to get both the AAA asset and the complete 17+ hour workflow tutorial. Master the exact techniques used for professional game-ready hard-surface props!

🔧 Release Notes

Organized folder structure (Highpoly, Lowpoly, Textures, UE5_Project).

Industry-standard naming conventions across all meshes and texture maps.

Clean UV islands with optimized padding and zero overlapping in critical visual areas.